Sep 09, 2007, 11:17 AM // 11:17 | #1 |
Pre-Searing Cadet
Join Date: Sep 2007
Guild: Abyssal Academy [AA]
Profession: D/Mo
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Max scythe mastery?
I'm a bit of a n00b and i have a question to ask, is it possible to get scythe mastery above 12?
I have been told it is but can't work out how to do it Help please, thanks |
Sep 09, 2007, 11:19 AM // 11:19 | #2 |
Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Five words: Superior Rune of Scythe Mastery.
Hope that helps. |
Sep 09, 2007, 11:20 AM // 11:20 | #3 |
Pre-Searing Cadet
Join Date: Sep 2007
Guild: Abyssal Academy [AA]
Profession: D/Mo
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Thanks
Thanks, one more question, where do i find it?
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Sep 09, 2007, 11:24 AM // 11:24 | #4 |
Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Rune traders.
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Sep 09, 2007, 11:27 AM // 11:27 | #5 |
Pre-Searing Cadet
Join Date: Sep 2007
Guild: Abyssal Academy [AA]
Profession: D/Mo
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any rune trader, or is there a certain one and how much will i have to pay for it?
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Sep 09, 2007, 11:30 AM // 11:30 | #6 | |
Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Quote:
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Sep 09, 2007, 11:31 AM // 11:31 | #7 |
Moderator
Join Date: May 2005
Location: Australia
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Any rune can get you over 12 in an attribute, as long as it's an attribute of your main class. Ie a Ranger/Monk can use a Rune of Beatmastery, Expertise, Marksmanship & Wilderness Survival. But they could not use a Rune of Healing, Protection or Smiting as these are not attributes of their main class.
The max you can get from attribute points is 12, and runes add 1 (minor), 2 (major) & 3 (superior) to an attribute. Thus if you have 12 and a minor rune, you'll get 13 in that attribute. Note - only 1 rune will add to an attribute. thus if you have say a minor in scythe & a superior, you'll get +3 to Scythe, not +4 - since the higest effect will be counted. To get runes: - you can get them from armor drops from monster's. Monster's will sometimes drop armor drops which have runes attached to them (you'll know this as the armor salvage drop will be blue, purple or gold). - visit a Rune merchant that you can find in most major towns (ascalon city, Lion's Arch, Kamadan, Kaining Center, Shing Jae Monestry, etc). just look for a npc with [Runes] next to their name.. you can buy runes from them (as well as sell runes to them as well). Also note, if you get the headpiece with +1 Scythe, you can get a max of 16 in scythe (as mentioned). 12 from attribute points, +1 from headpiece, +3 from sup rune = 16. This does also mean you can get 13 without needing any rune, as 12 +1 = 13
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Sep 09, 2007, 11:34 AM // 11:34 | #8 |
Pre-Searing Cadet
Join Date: Sep 2007
Guild: Abyssal Academy [AA]
Profession: D/Mo
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I have another question but i cant be bothered to start a new thread lol
how much could i sell The Deathbringer for? Damage 9 - 41 damage +15% armor -10 (while attacking) armor penetration +20% (chance 20%) Health +30 its green too, dunno if that makes a difference |
Sep 09, 2007, 11:56 AM // 11:56 | #9 |
Jungle Guide
Join Date: Oct 2006
Location: Under a bridge
Guild: Team Quitter [QQ]
Profession: Mo/
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Look on the price check forum. There's a sticky about green values.
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Sep 09, 2007, 12:03 PM // 12:03 | #10 | |
Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
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Sep 10, 2007, 12:44 PM // 12:44 | #11 | |
Desert Nomad
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
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Quote:
you should be |
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Sep 10, 2007, 08:00 PM // 20:00 | #12 |
Wilds Pathfinder
Join Date: Oct 2005
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The question that comes to my mind is why you'd want 16 in Scythe Mastery.
First off, it takes a Superior rune to get it that high, which entails a -75 Health penalty. Now a Superior Vigor rune (adding +50H) would somewhat compensate that loss - you'd only be down -25H then, at a cost of ~12k gold for the rune. The relatively small increases in damage that the higher mastery level will give you needs to be weighed against that loss of Health. Keep in mind that as a front-line melee fighter who, btw, has 10 less base AL (and a whopping 30 less AL vs physical) than a warrior, you want to have as much Health as possible when you charge into that melee. Secondly, unless your skill bar is nothing but scythe attack skills, higher mastery level (higher than req9/max damage weapon) isn't really neccessary and takes away points that should be put into your other skills. Now, you have a little room to play here and can usually adjust your build accordingly (in case you get a really cool-looking req 12 scythe you just have to use). My derv runs 14 Mysticism, 10 Earth and 10 Scythe (because I have a really cool req 10 Nightmare scythe). With a minor Vigor and a +30H weapon, he has 575 health; a Sup vigor would bump that up to 595. Now, I could drop the Mysticism down to 12 and bump the Scythe to 12 and, throwing on a Sup Scythe, could bump that up to 16 (dropping my health to 500). But I only have 1 Scythe skill on my bar so, aside from possibly a slightly better chance to land a critical hit, the higher mastery benefit wouldn't outwiegh the disadvantage for me. Fortunately, most sup weapon runes are dirt cheap (100g) compared to the comparable minors so feel free to try one out and see if it works for you; if it doesn't, you can always reapply a minor over it. The reason the sups are cheap is because no one wants/uses them - that should be a tip-off to you to their usefulness. |
Sep 10, 2007, 08:32 PM // 20:32 | #13 | |
Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/Me
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Quote:
Also, I agree about the weapon. -10 armor while attacking is unacceptable for a front line character. You should not use this stat for your derv. You can get a similar (and better) rune that is +15 damage/-5 energy. That would make more sense. Or you could get what most people get +15% damage while health is over 50%. |
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Sep 10, 2007, 08:44 PM // 20:44 | #14 |
Desert Nomad
Join Date: Aug 2005
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Since dervs are also enchanted 99% of the time they can use a 15% damage while enchanted inscription pretty well.
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